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PROJECT

Xavier

Remote learning + deeper engagement
on a video communication platform 

My Contribution

Conducted UX research, created use cases/demo scenarios, and developed UI prototype

Collaborated with UX designer and intern, worked with project leader, project manager, and SW engineers

Duration

March ~ October 2021 (Phase1)

October ~ December 2022 (Phase2)

Project Introduction
Take a human-centric approach and add value to enhance the remote learning experience on the video platform

 
Understanding how tech has changed our lives, shifted users' behavior, and gained knowledge.

 

 

With technologies having changed our lives by connecting us to the entire world, the physical environment and conditions play an important role in the learning process and gaining knowledge. This project would provide services corresponding to a holistic approach to creating effective learning environments, understanding users' social context, stimulating interactions and observation, and boosting feedback loops to increase engagement mentally, emotionally and physically. 

Goals
Provide a remote-learning service platform that enhances interactive experiences and fosters a deeper engagement for both educator and learner in any scenario
by providing a human-centric approach for intuitive, focusing on users' context for flexibility, and facilitating methods for deeper engagement of knowledge

 

 

Deliver optimal learning model and various methods for educator and learner with trust presence for a relationship, and engaging knowledge with personalization and flexibility.

Market and User Research
My responsibility on
user research,

1. Analyze market trends and user behaviors

    - Identify industry trends: Macro trends, COVID impacts, key player  

    - Understand user experience framework: user values, needs, pain points

2. Develop Core Services and Platform 

    - Identify potential business model

    - Build key features and prototype

3. User Trial

    - Deploy service to a closed group of users

    - Observe and document real-world feedback

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Identify Industry Trends,

Macro trends: Analysis of the signals of change in the video conferencing market, market share by component, and key player by region

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Understand User Experience in Video Platform,


Comparison of video platform business model landscape,

 

Findings:

  • 1:1 preference matching & engaging

  • Personalized service

  • Ongoing relationship & connection for the back and forth after a session

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Comparison for communication and learning business landscape,

 

Findings:

  • Two-way interactive interface

  • Tools for immersive collaboration
    i.e ) note-taking, visualization for the explanation, revisiting some important points, cloud share point

  •  Empathy engagement in-between for Informal learning and connection

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Understand consumers and behavior pattern

 

Findings:

  • Formal vs. informal learning differences, similarities, and how to use both to have true values both approaches

  • The struggle at the initial stage was the need for explicit guidance.

  • Tools are neccessary for content development, audience, tracking and reporting

Learning Curve

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Performance Measure 

Leraning time

Learning Curve

Analyze Competitors, (data from the strategy team)
  • ​Online education has been around as part of the extended education for earning a degree or a certification

  • Since the pandemic, remote learning has exponentially grown in all areas, especially for the specialized skills

  • Shifting a learning paradigm is accelerated with emerging technology​​

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  • Communication, knowledge, and collaboration are the key to a task-oriented platform.

  • Bite-size / on-demand  class for user's specific needs

  • Presence awareness can encourage ongoing connection

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Conducted Focus Group Interview,

To Understand the role of presence in remote learning and teaching (learner and teacher perspective)

Values-based questions

A broad perspective on the role of learning and teaching, highlighting multiple contexts and scenarios
 

Conducted 1.5 hr. 1:1 interviews with informal learners and teachers in Remote Learning environments

Experience-based questions

Focused look at learning and teaching dynamics, needs and behaviors within the context of 1:1 and 1:few

 

Conducted 2 hr. cooking class focus groups with a number of scenarios that aimed to capture different types of engagement and communication levels

My responsibility on Design Process,

​Defined UX principles and core experiences within the project strategy

UI prototype

User Trial

    - Deploy service to a closed group of users

    - Observe and document real-world feedback

Define UX Principles & Features,
 

“Presence-aware & Deeper Engaging Remote Learning.”

1:1 or 1: few Engagement Learning

Presence Awareness

Engaged Structure

Interactive Collaboration Methods

Multi-device-channel Tasking

Learning tools for Multi-modal Interaction

Core Experiences,

Presence Awareness 

  • Real-time sync contents and async recall /
    reiterated contents

  • Activity tracking and history

  • Learning user behaviors and circumstances

Engaged Structure

  • Pre-session, during-session, and post-session 

  • Sharing, tracking, and feedback loops for both sides

Multi-device/channel tasking

  • Mobility and device transition capability while engaging in session

  • Flexible and scale-able screen per user preferences
    or dynamic contents

 

Learning Tools for Multi-modal Interaction

  • Auto-record of session and activity tracking

  • Annotation and bookmark for revisiting / recall

  • Generate summary and progress

  • Real-time transcript

UI Design Template,

Multi-device Transition & Multi-modal Interface
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Multi-device responsive Interface​
 

  • Responsive interface per device

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Flexible and scale-able blocks

  • Contextual and dynamic contents

  • Adjustable block size

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Multi-modal interface

  • Selectible block for each task

Developing Case Study

Create a video platform that facilitates communication, collaboration, and engagement between Sam***'s support team and customers, leading to effective solutions, improving the interaction between customers and support representatives.

Core experience Design,

1. Entry Point

Samsung Phone App 

Xavier Support 

Recording starts automatically after

connecting the customer and the agent

with (xavier) video call

2. Learning Tools for Multi-modal Interaction
  • Annotation 

Annotate on captured shot

​Augmented Annotation on the live screen

​Trackable annotation on the video feed to revisit after the support session is done 

  • Bookmark

Trackable bookmark in real-time synchronization  and asynchronous for later access

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3. Presence Awareness & Engaged structured 

  • Dashboard
     

- Upcoming session reminder

- History to track during-session and post-session

- Annotation and Bookmark library 

- Re-call and re-iterate for feedback loops for both sides

Prototype Demo,
 

User flow
1:1 customer service to fix Samsung Robot Vacuum product

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Wireframe

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Demo Video

More Use Cases,

B2B Construction / Interior/ Mechanics

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B2C Cooking / Customer service / Technician / Telemedicine 

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Xavier Value Position
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Xavier vs Duo vs Zoom

  • Xavier: you are next to me for learning & teaching

  • Google Duo: You are across the table for chatting

  • Zoom/Webex: You are in the auditorium or
    in the meeting room 

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Core Values

  • Present side-by-side communication
    - Social presence
    - Environment presence
    - Cognitive presence
    - Teaching presence

  • Accessible and structured tools for collaboration

  • Feedback loops for synchronous

  • Intuitive UI for personalized control and immediate feedback

  • Users are able to choose their preferred style of Self-paced, asynchronous, and real-time

WORK LISTS
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